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Beskrivelse fra Sore Loser Games (utgiver):

Are you evil? Maybe just a little?

Then unleash your most wretched forces – and seize the power! To reach the vilest of goals, you’ll have to master dark magic, raise an army of undead minions, explore festering dungeons and create evil items and spells. 

Rise of the Necromancers, is an evil strategy game for 2-5 players, where the players each control a Necromancer struggling for absolute dominance.Each player moves his or her miniature Necromancer around the game board to gather resources, spells and items and to enter dungeons, battle cities and fight rival Necromancers.

Throughout the game, Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer’s minions can be left behind to protect conquered cities and dungeons. In addition to the game’s territorial component, the players compete in collecting spells, artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has varying starting setup, so no two games are ever the same.

Antall spillere: 2-5

Spilltid: 45-120 min.

Anbefalt alder: 13+

Språk: Engelsk

Rise of the Necromancers

På lager: 1
900,-
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Beskrivelse fra Sore Loser Games (utgiver):

Are you evil? Maybe just a little?

Then unleash your most wretched forces – and seize the power! To reach the vilest of goals, you’ll have to master dark magic, raise an army of undead minions, explore festering dungeons and create evil items and spells. 

Rise of the Necromancers, is an evil strategy game for 2-5 players, where the players each control a Necromancer struggling for absolute dominance.Each player moves his or her miniature Necromancer around the game board to gather resources, spells and items and to enter dungeons, battle cities and fight rival Necromancers.

Throughout the game, Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer’s minions can be left behind to protect conquered cities and dungeons. In addition to the game’s territorial component, the players compete in collecting spells, artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has varying starting setup, so no two games are ever the same.

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